Build 0.7.0
Gear system is functional enough for me to start tackling other things. With that being said, I'm switching the build to 0.7 now that the gear system is (mostly) done.
- Added rarity multipliers for gear. Higher rarities apply a larger multiplier to the item's base stats
- Item replacement now takes stats into account, rather than item level, to not accidentally get rid of a higher rarity but lower level item that is better than a high lvl low rarity version.
- If you get a drop for an item you already have, and the dropped version isn't better than your current item, the drop won't occur.
- Console output for item drops now includes displaying the rarity of the item.
- Boss pets now have higher stats. They use the same stat templates as normal pets, but the stats are 2x their normal pet counterparts.
- Added a placeholder death animation. Dying no longer instantly respawns you in town. A popup is displayed on death, and provides a button to press to revive in town.
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StepSaga
Cross-Platform RPG
Status | In development |
Author | DissyGames |
Genre | Role Playing, Adventure |
Tags | 2D, Indie, Pixel Art, Solo RPG, Unity |
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