Devlog
- April 19, 2025 by DissyGames#indie, #2d, #pixel, #update, #unity, #rpgJust some more visual stuff. - Updated the ground tilemap -Updated background, clouds, sky, etc... Continue reading
- April 18, 2025 by DissyGames#indie, #2d, #pixel, #rpg, #update, #unityNot too much on the front end, but wanted to push out the changes made so far. - Combat system has been heavily modified (Again). Nothing to notice from the player's perspective, but the changes shoul... Continue reading
- April 17, 2025 by DissyGames#indie, #2d, #pixel, #rpg, #update, #unityElements are now (slightly) functioning. - You can deal elemental damage to enemies based on your total element stats. - Each element deals damage individually. If the element is strong against the en... Continue reading
- April 16, 2025 by DissyGames#pixel, #rpg, #2d, #unity, #update, #indieStill working on the element system, but wanted to push this update out. - Element totals based on your equipped gear is now shown in the stat section of the inventory panel. - On startup, the game wi... Continue reading
- April 15, 2025 by DissyGames#2d, #pixel, #rpg, #unity, #update, #indieJust a few small tweaks. - You can now delete characters. - You can currently have a maximum of 3 characters. - Started working on elements. Next update should flesh this system out further... Continue reading
- April 15, 2025 by DissyGames#pixel, #2d, #rpg, #indie, #update, #unityCharacter Creation/Selection! - Upon logging in, you will see a character selection panel. Your selected character slot will persist between sessions. - When pressing the New button, you will be promp... Continue reading
- April 14, 2025 by DissyGames#rpg, #indie, #2d, #pixel, #unity, #updateSwitching to 0.8.x now that most of the UI rework is out of the way. Only thing noteworthy here is that I'm partially done implementing a character selection feature. It's not done yet, so for now you... Continue reading
- April 13, 2025 by DissyGames#indie, #2d, #rpg, #pixel, #unity, #updateFinished reworking the inventory UI - Swap Menu now includes sorting options. You can sort by rarity, level, and highest stat. You can also toggle between ascending and descending... Continue reading
- April 13, 2025 by DissyGames#indie, #2d, #pixel, #rpg, #unity, #updateUpdated the gear swap menu to be in line with the rest of the UI. Also added buttons for sorting options, these should be functional in the next build... Continue reading
- April 13, 2025 by DissyGames#2d, #pixel, #rpg, #unity, #indie, #updateJust some small additions to the inventory panel. - Finished populating the stat fields on the bottom half of the inventory - Added new stat trackers, including session playtime, total playtime, item... Continue reading
- April 12, 2025 by DissyGames#rpg, #2d, #pixel, #unity, #update, #indieAdded Terms of Service and Privacy Policy. Creating an account requires you to agree to both. If you choose to login with Unity, you'll still be greeted with a prompt to agree after logging in with Un... Continue reading
- April 12, 2025 by DissyGames#indie, #2d, #pixel, #rpg, #unity, #updateReworked the Shop panel. - Shop panel UI is now in line with the rest of the game's UI. - Purchasing an item no longer outputs "item drop" text in the console, and instead outputs "item purchased" tex... Continue reading
- April 11, 2025 by DissyGames#rpg, #indie, #unity, #update, #2d, #pixelStat Panel has been upgraded! - Stat allocation now has 2 buttons instead of 1. You can add points and subtract points. However, you can not subtract those same points after hitting the Confirm button... Continue reading
- April 10, 2025 by DissyGames#indie, #2d, #pixel, #rpg, #unity, #updateJust a few minor adjustments, mostly working on UI at the moment. - Warp panel has been reworked. Warping also now costs gold, based on the distance you're trying to warp. - Pressing escape will now c... Continue reading
- April 09, 2025 by DissyGames#indie, #rpg, #pixel, #2d, #unity, #updateJust a few minor changes. - The background parallax effect should look a bit smoother now. Been struggling with it for a while, but I think it looks relatively decent now. - Completely scrapped the ol... Continue reading
- April 08, 2025 by DissyGames#indie, #pixel, #2d, #rpg, #unity, #updateGear system is functional enough for me to start tackling other things. With that being said, I'm switching the build to 0.7 now that the gear system is (mostly) done. - Added rarity multipliers for g... Continue reading
- April 08, 2025 by DissyGames#indie, #unity, #rpg, #2d, #pixel, #updateIntroduced a parallaxing background. The background is currently just a placeholder, but the parallaxing affect seems to be working fine. Definitely better than a empty blue background! On a side note... Continue reading
- April 07, 2025 by DissyGames#rpg, #pixel, #indie, #unity, #2d, #updateSome more minor tweaks, along with a few bug fixes. - Fixed a bug where walking past a healing building would open the heal UI even without interacting with the building. - Fixed a bug (I think...) wh... Continue reading
- April 06, 2025 by DissyGames#indie, #unity, #update, #2d, #pixel, #rpgMostly minor adjustments, however a few things to note: - Added more stats to the inventory panel. These are not formatted in a user-friendly manner at the moment, as they are mostly just there for my... Continue reading
- April 04, 2025 by DissyGames#indie, #2d, #pixel, #unity, #rpg, #updateChanged most of the stats on gear items. - Weapons will now only have either a Physical Attack or Magic Attack stat, instead of just adding to the player's strength and intelligence stats. -Armor now... Continue reading
- April 03, 2025 by DissyGames#indie, #rpg, #unity, #2d, #pixel, #updateNot a content update, just figuring out how to animate the player. There's an unfinished run animation that plays now when the player moves. Unfortunately this breaks the existing way that armor is di... Continue reading
- April 03, 2025 by DissyGames#indie, #2d, #pixel, #rpg, #unity, #updateReworked enemies, and added pets as drops! - Enemies are now all using better placeholder sprites instead of the previous squares. - Enemies scale differently than before. Each type of enemy has a set... Continue reading
- April 02, 2025 by DissyGames#indie, #2d, #pixel, #unity, #rpg, #updateAdded loot drops! - Base chance of receiving a drop from any enemy is 2.5%, which increases as your luck stat increases. - Items drop in the form of a chest, and when the player collides with the ches... Continue reading
- April 02, 2025 by DissyGames#indie, #2d, #pixel, #update, #unity, #rpgA few new additions: - Luck now provides a chance to land a critical hit. This chance increases as luck increases. - Critical damage scales with strength and intelligence, depending on your weapon's d... Continue reading
- April 01, 2025 by DissyGames#indie, #2d, #pixel, #rpg, #unity, #updateItem shops now have items all the way until stage 100... Continue reading
- April 01, 2025 by DissyGames#indie, #2d, #pixel, #unity, #update, #rpg- Changed the swap buttons in the inventory - Started adding placeholder sprites to the ground tilemap... Continue reading
- April 01, 2025 by DissyGames#indie, #pixel, #2d, #rpg, #update, #unity- Weapons now have either a physical damage type, or a magic damage type. Physical weapons will calculate damage based on the player's strength stat, while magic weapons will use intelligence. - Dodge... Continue reading
- March 31, 2025 by DissyGames#indie, #2d, #pixel, #rpg, #unity, #updateA few new tweaks and additions. - Added a settings menu. Only 2 settings are currently window mode and resolution. Only resolutions currently supported are 16:9 for windowed resolutions. Alternatively... Continue reading
- March 30, 2025 by DissyGames#indie, #pixel, #2d, #rpg, #sidescroller, #updateSome more minor changes and tweaks. - Updated the main menu with a more suitable font - Added some more placeholder gear items, namely a few different armors - Equipping items is currently bugged in t... Continue reading
- March 19, 2025 by DissyGames#update, #poopyMinor changes: - Fixed Hp bar not updating properly - Added an exp bar at the bottom of the screen... Continue reading