Build0.6.2
- Weapons now have either a physical damage type, or a magic damage type. Physical weapons will calculate damage based on the player's strength stat, while magic weapons will use intelligence.
- Dodge chance has been added. Your chance to dodge an enemy attack is based on 2 factors. For each level of the player that is above the enemy's level, you gain a 2% dodge chance. Each point of dexterity adds an additional 0.2% chance to dodge. These will offset eachother at higher levels, so if you're a significantly lower level than the enemies in your current stage, the level gap will negatively impact your dodge chance.
- Added Armor stat to armor items. Armor provides a flat damage reduction to incoming damage.
- Added a death animation to enemies. They will turn red and fade out when killed.
Files
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StepSaga
Cross-Platform RPG
Status | In development |
Author | DissyGames |
Genre | Role Playing, Adventure |
Tags | 2D, Indie, Pixel Art, Solo RPG, Unity |
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